Tuesday 16 February 2016

Week 2 - Style Guide

This week we've been focusing on how our documentary is going to look.

Our interface will be based on a typical teenage girls bedroom with various buttons leading to different content.

Our project will use Norman's 6 principles: Affordance, Constraints, Visibility, Feedback, Mapping and Consistency.

Affordance - We will ensure that the interface is uncluttered so it is clear which items the user can interact with, making it as user friendly as possible. We'll have a home button so it is easy to return to the interface.

Constraints - There will be no constraints within our documentary as we want to allow the user as much freedom as possible. No items hold president over others.

Visibility - The items that users can interact with will be clearly marked and in clear view so it will be easy to know which objects provide more information. Our most important information that users need to know will be within our introduction sequence.

Feedback - In order for our users to know how far through the documentary they are, we have two ideas. We either want a progress bar that is represented like a phone battery as this is relevant to teen life. Another option could be that once you've completed the information on that specific item, you receive that item, so its like you're gathering all of your possessions to go out.

Mapping - We will make sure our buttons are clear, with simple functions that perform as expected. We will use home buttons and skip buttons so that users can move freely around the site.

Consistency - We will use the same colours throughout in order to gain consistency whilst keeping our home and skip buttons in the same place.


We plan to begin filming our footage this week and have begun to arrange some interviews.

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